Poe returning projectiles. The projectiles from Explosive Concoction are ground-targeted, cannot collide with enemies, and cannot pierce, fork, split or chain; only the explosion hit and do damage. Poe returning projectiles

 
The projectiles from Explosive Concoction are ground-targeted, cannot collide with enemies, and cannot pierce, fork, split or chain; only the explosion hit and do damagePoe returning projectiles  reply

Splitting steel received a very significant buff in the patch notes. 8. But ever since they changed the Inevitability jewel, Rolling Magma (Magma Orb) has lost its 4 additional projectiles and it now feels sooo bad (you used to run 2 jewels). Vengeance Cascade has a similar effect but only support attack projectile. This can be increased with Culling (and we do), but it means the hard DPS limit on this build is 41. Will the forked arrows travel 50 more units before disappearing? Will increasing projectile speed increase total distance travel (f. Per 1% Quality: Projectiles have 3% chance to Return to you from final Target Supports projectile skills. Anomalous Returning Projectiles Support - Makes projectiles return to you at the end of their flight, hitting all enemies on their way back to your; Anomalous Mirage Archer Support - Summons a ghostly archer on hit that attacks autonomously for a short duration. But basically, projectiles use ALL their Pierces first, then Fork, then Split (only possible. Patch note: Simplified projectile returning. Attack Projectiles Return to you from final Target. A place to talk about POE builds, mechanics and interactions. This used to be used to great effect with Vengeant Cascade and Hydrosphere, which led to Hydrosphere being limited to 1 collision per second. 1. This build uses i. net So how good is returning projectiles? Help Saw some people already theory crafting it being "at least okay?" before league start. You can test this quite easily on an area that has 2 bosses by having lmp. Return is the same mechanic - return projectiles essentially count (at least they did when. Skills gems that create projectiles usually have the Projectile or Bow gem tag. 3 M views) takes a ride into the necromancy! 2 legs, 6 legs, 8 legs, it does not matter. 00%. Projectiles with AoE hits on expiration (Caustic Arrow, Fireball, and Creeping Frost, to name some) are able to "shotgun" their AoE even with projectiles split from Sniper's Mark. it'll follow the same rules as most everything else that triggers. Newe barrage support gem gives at lvl 20: +3 projectiles fired in sequence, at 38% damage efficiency, with slightly longer total attack time. Additionally, with the change to vengeant cascade, we now get every secondary projectile to overlap for just an annoint, which results in 975% more damage for splitting steel (with 15 projectiles) - an equivalent damage effectiveness. ) Path of Exile 2 at Gamescom! (With Fan Meetup)Cremation Spell, AoE, Fire, Duration, Projectile Level: (1-20) Cost: (11-20) Mana Cast Time: 0. So this gem helps a lot with. Now converts 60% of physical damage to chaos damage (from 50%). It was inspired by popular skills like Nemesis and Vention Cascade, which had similar effects. Gerblat • 2 yr. Returning Projectiles is a very strong mechanic for Lightning Arrow because the returning projectiles can hit the same enemies that we already hit again, essentially acting as a multiplier to our total damage and doubling our Life gained on hit. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills deal 0. 5% increased. To get decent clear you need to use GMP and swap it to a Slower Proj for single target, or use GMP with Pinpoint support. The order of operations for projectiles: Pierce --> Fork --> Split --> Chain --> Return. Return has fourth priority for projectile behaviors, preceded by pierce, fork and chain. Members Online. Fork Support. Projectile attack skill gems linked to this support gem deal more physical damage and physical and chaos damage over time, but suffer an attack speed reduction. now that is a big difference! surely worth considering the swap for single target. Anomalous Returning Projectiles Support Anomalous Returning Projectiles Support is a new Dexterity Support Gem. Now it's day2, how good actually is it? From. For a stationary target and using totems, that should keep the returning projectiles damage uptime close to 100%. Attack Damage: 38–44% of base. Projectiles have 54% chance to Return to you from final Target Supported Skills have 51% increased Projectile Speed Supported Skills deal 20% increased Projectile Damage Not happening. Vengeant Cascade - 15% Increased Projectile Speed. POB: build concept is not originally from me (Please see AZsrr Youtube channel). With all those returning projectile shenanigans that Crucible brought, we now live in the time of archers. Increased aoe seems to be giving the most overlaps for me. The "well, akshually" answer here is that increasing the number of projectiles for LA does increase your single target damage, but only under certain specific conditions. Thank you Mark for explaining it! First thing: Sniper's Mark makes projectiles split at a random angle. Endless Munitions Scale projectile speed if your duration is higher than 3 seconds (slower projectiles is much less of a %more multiplier in certain limiting cases). So it won't happen until all that projectile's ability to pierce, fork, chain, or split have been used up (in that order, I think - split might come before chain, but I don't think players can get splitting projectiles currently so it's been a while since that mattered and I had to. Fury Valve lets us scale the number of split. Spark works well with it because of it's movement pattern: those forked projectiles can return and cause delayed shotguns or hit targets that were missed. U4GM: Buy Cheap Poe Currency and Items (6% off coupon: z123). It has fourth priority for projectile behaviors,. if they are mobile its a lot less than that. Returning Projectiles Support; Increased Critical Damage Support (Inspiration Support for a 6-Link) Critical Damage can be replaced by Increased Critical Strikes Support if our Bow has less than 6% base Crit Chance. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. 5% increased Projectile Damage This is a Support Gem. 4Item acquisition. 15% increased Projectile Speed. The projectiles from Explosive Concoction are ground-targeted, cannot collide with enemies, and cannot pierce, fork, split or chain; only the explosion hit and do damage. If you asking whether each of returned Frostbolts will hit the target, no (this is what shotgunning usaully is reffered to). 21. 0. As for projectiles, there was a good post a few years ago testing it with different Projectile amounts, I would assume around 60% of Projectiles are hitting a single target with optimal TS placement (a bit behind the target) If you have 7. Nimis really is a boon specifically. 22 Ancestor League New & Updated Gems including Skills, and Supports like Spellblade, Returning Projectiles, Sadism & More. 2. Flame Wall adds fire damage to projectiles that pass through it. What you lose (in general, some apply to single target): damage as returning projectiles may not hit anything (enemy is in different place) chain/fork because of reason 1) Ailment effect - less damage = less shock effect. Supports projectile skills. Any target hit by any attack that fires multiple projectiles cannot be hit again by any potential chains. Had to make a quick video with the new returning projectiles support, The anomalous version provides. Additional projectiles will reduce the time between each. Pretty neat, but we can go further. It does not grant a bonus to your character, but to skills in sockets. Projectiles from Supported Skills have (1-18)% chance to Return to you an additional Time. Returning Projectiles Support is a support gem which causes projectiles to return and pierce all targets while returning. It does not matter if the projectile is traveling "forwards" or is "returning". Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it. PoE Returning Projectiles Support. Only when the eye explode, it release a faster set of projectiles, which obviously increase their range. Adjustments made for more self-comfy. Returning Projectiles Support Support, Projectile. Now add in a 21 snipers mark and the. nerdler33 • 11 days ago. This support also provides more projectile damage. " Previously the node required you to hit something to proc the return behavior. These projectiles return to you when caught and can be launched with Whirling Blades. Attack, Projectile, Chaos, Duration. After a second or two of machinegun ice projectiles everywhere, we loot and resume running around with ice projectiles flying. 55%+ projectile speed. Firing projectiles in random directions turns Kinetic Blast into a skill capable of blanketing the entire screen in explosions boosting clear speed immensely. It creates a geysir that lasts 8 seconds and fires 32 projectiles baseline over its 8 second lifespan. Missing the boss. r/PathOfExileBuilds A chip A close button. Explosive Arrow will only stick to the final target and not all targets, if the projectiles returns to you then it will not explode on any targets. 3) x 0. If you fire one projectile before barrage and assuming every projectile hits, you get: -: 4 projectiles (x4 multiplier) -: 38% damage efficiency (x0. Can someone help me kno where to put in return proj gem? Currently running: Cyclone, Awakened CoC, Inspiration, Spellblade, Anomalous Ice Spear, and GMP. Requires Level 38. ago. 22In this video I go over a potential use for the new Return Projectile Support that. That's 1+3+9+27 = 40. Enemies can be hit by multiple arrows from the same. 22 that focuses on speed, explosion, and survivability. e. This ends up looking like a laser when used with skills like Barrage, however the real stars here might be skills that trigger secondary effects on every hit. 5 million and change - unless some new tech is found to further increase it. PoEDB provides things come out each league, as well as items, uniques, skills and passives. 5% increased Projectile Speed This is a Support Gem. Sorry it took a while to update, but with the changes to "Vengeant Cascade", and with no first hand experience with how "Returning Projectiles Support" would work, I didn't know if the build would still be viable or notSupports attack skills. Supported Skills deal 0. staudd Cockareel • 11 days ago. The projectile returns to the original firer. 60 sec Critical Strike Chance: 5. Limit it to lvl 2, quality 20. Returning projectiles does not work with frost blades. Chain + 2 projectiles + Focal point + Gathering winds. Point Blank is based on the projectiles flight time rather than it's relative position. GGG has the following to say about projectiles that "fade" In most cases, yes. 217, almost 22% more damage. Our new best friend Returning Projectiles causes these arrows to return to us, hitting everything twice. Trying to get forbidden jewel combo for Farshot is what people will be aiming for as well as it majorly increases with the returning projectiles. Because either the projectile will wanish on end of the track or hit a wall, and walls dont proc it. Versatility: The use of the returning projectile support instead of Vengeance Cascade showcases the build's adaptability and versatility. 21 to see what happens to TS, it used to be that the secondary projectiles dont return but the primary ones do, so it would only be a significant dps boost when paired with sniper's mark since the split turns into tornado far from the target, for only little chance at shotgunning. Numbers will look weaker than the build realistically performs. Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. (PoE Trial of the Ancestors 3. However, if you you have a lot of returning projectiles from one attack, most of the time only one of the returning projectiles will actually hit the target. This is a Support Gem. behind eyes gaming had video on this yesterday, you can check the example on exarch. From the HFT skill gem text, the skill has the attribute "Projectiles pierce all targets" Does this mean that Flame Wall will add damage to HFT? I'm considering a totem build with Ancestral Bond, so only totems will deal damage. Incidentally, projectiles have different lists of enemies hit that prevents shotgunning and chaining to the same enemy for before and after they started returning. 38=5. This is intended, look up ball lightning in poe wiki It has a internal cd for dmg However, the 150ms cooldown is shared between multiple balls. Ice spear hits the enemy with its first form then pierce and returns back thanks to new returning projectile gem and hits again the enemy with its second form. . 12% increased AoE gives the skill a radius of 19, 24% increased AoE gives a radius of 20, and 37% increased AoE. Anomalous Faster Projectiles Support. U4GM: Buy Cheap Poe Currency and Items (6% off coupon: z123). Only one projectile behavior can be applied each time a projectile hits a target. Requires Level 12. 5% increased Projectile Speed This is a Support Gem. 562. If we add an Awakened GMP to this, it gets added to the Projectiles per second, making it go from 4 Projectiles per second to 9. These projectiles return to you and can be caught, which can all be launched by using Whirling Blades Whirling Blades Attack, Movement, Travel, Melee Level: (1-20) Cost: 10 Mana Attack Damage: (100-150)% of base. Nimis Nimis Topaz Ring Requires Level 48 +(20-30)% to Lightning Resistance +(30-50) to Dexterity (25-35)% increased Projectile Damage Projectiles. It does not grant a bonus to your character, but to skills in sockets. If you used it with Split Arrow, for example, it. A place to talk about POE builds, mechanics and interactions. Level: 1–20. 21. The "from final Target" part made me worried that perhaps the projectile had to hit something to return to you (as. Changes to aoe also doesn’t seem to affect the distance either but just the radius of the projectile’s explosion. Anomalous Returning Projectiles Support - Makes projectiles return to you at the end of their flight, hitting all enemies on their way back to your; Anomalous Mirage Archer Support - Summons a ghostly archer on hit that attacks for a short duration autonomously. Arrows will be piercing a lot with Tornado shot since I'm using drillneck (always pierce first arrow) and pierce gem/nodes for pierce on. However, split projectiles proc both times when you hit target, with initial and returning projectiles. It rewards the player for investing in defence. It used to be the returning projectile would explode at your feet, guaranteeing a damage zone you could stack onto the boss. Scourge Arrow Attack, Projectile, Channelling, Chaos, Bow Level: (1-20) Cost: (4-5) Mana Attack Speed: 190% of base Attack Damage: (30-40)% of base Effectiveness of Added Damage: (30-40)% Requires Level 28 Channel to infuse an arrow with chaos, gaining stages while it is held. This time it’s my league start in POE 3. I don't see how I can fit in returning proj! I can take out spellblade, but with double-dipping from EB it's pretty big damage boost. . Attack Projectiles Return to you from final Target. The projectile will go through them (using up its one pierce), hit the Hydrosphere and return to hit them again. Return is a behavior of projectiles that causes them to attempt to return to the entity that fired them after they hit a target. Projectiles are entities which are produced by a spell or ranged attack which travel independently of their creator until they collide with an enemy or obstacle or reach their travel distance limit of 150 Units. Mechanics. 22 PoE. Returning Projectiles have 150% increased Speed; Anoint recipe: Verdant Oil + Indigo Oil + Opalescent Oil. Projectiles have (0–20)% chance to Return to you. ago. The projectiles reach their end destination or collide with terrain and come back to you due to Nimis. The second form pierces all targets and has increased projectile speed and critical strike chance and multiplier. This was noted on the Fury Valve page of the wiki (the other source of projectile splitting), but not on the Sniper's Mark page or the Projectile page. Exactly to add to above there are 4 options of "shotgun" for projectiles: Barrage: Ice Spear, Winter Orb (this also qualificate to explosions on ground), Barrage, Barrage Support. The Return Projectile Support is a game-changing support gem that allows projectiles to return to the player after traveling a certain distance. " Thanks for correcting my noob moment of 2016. 'Return' is a projectile mod that comes after all the other ones - split, pierce, fork and chain. 50 % of physical converts to lightning damage, so your lightning dmg is 500. As it goes with any random build - there are no problems with trash mobs. warrior, archer, mage, etc. Spectral Shield Throw Attack, Projectile, Physical Level: (1-20) Cost: (7-10) Mana Attack Time: 0. Supports projectile skills. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 1% increased Damage 1% increased Projectile Speed Fires 0. At the time, Nimis is basically the same thing but on an item. ninja is not affiliated with or endorsed by Grinding Gear Games. This PoB swaps in Ashes (for a 50% return chance on Frostbolt projectiles): Cheers, GLHF. The secondary projectiles now fade over time, similar to Freezing Pulse, but without the gradual damage drop-off. Continue reading "PoE Projectiles. 1. - Power charges - Diamond Flask with crit chance mod - Inspiration charges - PrecisionBall Lightning Spell, Projectile, AoE, Lightning Level: (1-20) Cost: (12-23) Mana Cast Time: 0. Spark Spell, Projectile, Duration, Lightning Level: (1-20) Cost: (5-21) Mana Cast Time: 0. Visualize this though, you need 1 pierce to go through your main target, then it’s another target. Save. You're probably better off with a 30-40% direct damage gem - it's more reliable, and has less delay. Could also be an interesting question for that new unique that makes projectiles return. If the projectile does not hit an enemy while it has a remaining chain, it will not return. . I believe the same happens with chain, but in a different way. Only one projectile behaviour can be applied each time a projectile hits a target. That seems like way too much power to give on an anointment when for spells you would need to acquire an uber pinnacle boss drop for the same effect (and for it not to take up. Anomalous Returning Projectiles Support. It all depends on how Attack Projectiles Return after Hitting Targets interacts with m y dagger of choice: Combined with Powerful Precision, enemies on full life at close range would have a +200% chance to receive a crit from a Deadeye. With pinpoint and no intensity, you gain 3 projectiles and lose 16% of damage, for a total of roughly 1,697 damage per cast. Fury Valve absolutely should not be used in any other scenario. Level 20Nimis is a Unique Ring designed by Jungroan, and drops from the Uber Eater of Worlds. Level 15. Tag: Support, Projectile. yobobly •. Rolling Magma Spell, AoE, Fire, Projectile, Chaining. After traveling a short distance the. Pierce has first priority for projectile behaviours, followed by fork, chain, then return. ninja is not affiliated with or endorsed by Grinding Gear Games. It reminds me a bit of the Charged Bolts skill from Diablo 2, although it has a very different mechanic. Open menu Open navigation Go to Reddit Home. Returning Projectile Support now replaces Added Cold Damage Support for Lightning Arrow and Ice Shot. DodgyThingy • 4 yr. Was theorycrafting my next build and I thought using the Anomalous Faster Projectiles support gem could be interesting, but the wording was confusing to me so I decided to test it a bit. The build excels at clearing fast but also deals good single target damage. 5% increased Projectile Speed This is a Support Gem. Returning Projectiles Pierce all Targets*Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. Also from personal experience IS favors phys bows (which are a bit more expensive) and heathshiver and has strong single target. Pierce has second priority for projectile behaviours, preceded by Split, and followed by fork, chain, then return. Will the change of its wording also change the effect to stop working with ball lighting? Other return effects do not work with ball lightning. Requires Level 38. Spell Echo Support Supports spell skills, making them repeat when. ago. 00 seconds Base secondary. Projectiles now deal 5% more damage for each remaining Chain. Anomalous Faster Projectiles Support Anomalous Faster Projectiles Support is an Alternate Quality gem of Faster Projectiles Support. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. You're probably better off with a 30-40% direct damage gem - it's more reliable, and has less delay. (25–35)% increased Projectile Damage. 5% increased Physical Damage Supported Attacks have 0. Main returning projectile (1) does 150% damage (100 going, 50 return), so 50% more damage Sniper's marks (4) does 50% more damage from returning (goes out at full strength but does not hit, returns at 50% strength) for another 200% more damage. 80 sec Critical Strike Chance: 5. + (30–50) to Dexterity. Nimis changes for 3. Flamewood Support Support, Totem, Spell, AoE, Fire, Projectile, Trigger Icon: f Level: (1-20) Cost & Reservation Multiplier: 140% Cooldown Time: 1. That basically means a LA char with VC deals twice as much dmg as one with RP support. Projectiles from Supported Skills have 20% chance to Return to you an additional Time. Since TS is many small hits your shock is always gonna be low. This is a 30% more damage support gem at level 1, 0 quality for projectile skills that can return. 5% increased Projectile Speed Projectiles from Supported Skills have 0. With the new behavior of how projectiles return, I'm wondering how it will work with frost blades in a single-target scenario. vengeant cascade is op in the current state. But returning, like piercing/chaining/etc, does not extend how long a projectile can exist. The projectiles return to the source. Numbers will look weaker than the build realistically performs. Chain is fourth in priority for projectile behaviors, preceded by split, pierce, and fork, and followed by return. If the source is in melee range. There has been one thing added that is. Hey guys, returning projectiles cast on crit ice spear occultist build is here. Shooting multiple projectiles from fixed positions: Scourge Arrow, Tornado Shot, Eye of Winter. Divergent Lightning Trap can already return, so this is 14 divines (current price) and an entire ring slot for better coverage. Now the projectile will return, and could still make use of the remaining chain if it hits an enemy during that return. Projectiles are entities which are produced by a spell or ranged attack which travel independently of their creator until they collide with an enemy or obstacle or reach their travel distance limit of 150 Units. Projectiles from Supported Skills deal (61-70)% less Damage while Returning. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. if you have space to run it, you probably should. With the ability to fire Kinetic Blast from Wand at hordes of enemies and apply Corrupting Fever stacks, this build is capable of clearing the map with ease. Projectiles from Supported Skills Return to you from final target Projectiles from Supported Skills. "Projectile skills deal less damage" Sounds global. Projectiles from Supported Skills Return to you. Skill gem; Artillery Ballista Artillery Ballista Attack, Totem, AoE, Fire, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Speed: 50% of base Attack Damage: (44-57)% of base Effectiveness of Added Damage: (44-57)% Requires Level 28 Summons a ballista totem that propels a sequence of fiery arrows into the air. Most sources of Returning were Final-Target-Returning. The downside of the Returning Projectiles gem can be mitigated with Deadeye’s Far Shot passive due to its 60% “more” damage multiplier against distant targets. With this guide, you should have a higher level. 98=4. 7. Only one projectile behaviour can be applied each time a projectile hits a target. Base duration is 12. This means that if a skill is affected by pierce, chain, and fork, it would first pierce x number of times, then fork, then chain x number of times. 21 Cold DoT Elementalist Speed Mapping Build - Items. That's what I get for thinking about this at 4am. As for PoBs, you can start with Tatiantel2's PoBs for the totem variant. 1Skill functions and interactions. So much good stuff Vengeant cascade is dead, (big nerf to mid game Lightning arrow / Ice shot). . Vengeant Cascade is one of the largely forgotten (because it was largely useless) hidden passive tree notables added all the way back in Blight league. Return. Requires Level 38. The thread you posted CLEARLY shows videos of testing with fireballs that pierce, which proves my point that people don’t understand the mechanic. Hey guys, cast on crit ice spear occultist build is here. Vengeant Cascade is a passive skill that increases the speed of projectiles that return, such as arrows and bolts. It is similar to the effect of Mimi’s but with the reduced projectile damage. I'm thinking poison Molten strike will benefit from it, since getting more hits with poisons is "always" better, but i think now its not so "mandatory" as Vengeant cascade for all projectile skills. 5% increased Projectile Damage This. This straight up doubles your damage if you aren't already using Point Blank. Fun while it lasted, a common refrain for POE. . A place to talk about POE builds, mechanics and interactions. Going from 100% increased projectile speed to 250% increased projectile speed is a 15% more damage increase at duration levels > 5. Return to you. It does not grant a bonus to your character, but to skills in sockets connected to it. The returning projectiles also fly past our character and can hit enemies behind us,. 5% chance to Return to you Supported Skills deal 0. Projectiles from Supported Skills deal (61–70) % less Damage while Returning. It does not grant a bonus to your. Buying PoE Currency here guarantees the best prices, prompt delivery, and the best quality of service. Most sources of Returning were Final-Target-Returning. Returning projectiles account for over a third of our total damage. 19 Raider POE Currency One of the best Trap builds in Path of Exile 3. Returning Projectiles Pierce all Targets. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. Nimis is a ring for level 48 characters that will boost your lightning resistance by 28%. It´s unplayable without. I count about 50% of builds on poe ninja using a projectile tag skill. Requires a Melee Weapon. If a projectile lasts for an explicit duration like Spark, or fades out over a fixed time like Freezing Pulse, it stops existing after that and can't. Last bumped on Jun 1, 2022, 10:33:25 AM. 50 sec Critical Strike Chance: 5. Most of the blades projectiles just dissappears instead of returning. Venom Gyre Fires a returning projectile that can be caught. Returning Projectiles Pierce all Targets* * And yes, those returning projectiles can hit targets again. 00% Effectiveness of Added Damage: 125% Projectile Speed: 560 Launches unpredictable sparks that move randomly until they hit an enemy or expire. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. The reduced projectile speed on amulets is not as big of a deal as it seems, because for rolling magma projectile speed also impacts the time between bounces. Locus Mine throws mines out in an arc towards your cursor, and fires projectiles at or towards the player character's location. Supports projectile skills. (Ring) Nimis - Nimis would be great to effectively double your damage with returning Projectiles. Additional Effects From Quality: Supported Skills have (0–10) % increased Projectile Speed. 0: Tornado Shot's base damage has been increased by a flat 10% at all levels. Buy. needs to be narrowed down by testing) on FB projectile speed when it starts returning projectiles when in open layout (it does not return proj unless you invest in proj speed). my understanding is that the snipers mark projectiles will return to the marked target, but they are not able to shotgun, so at most one returning snipers mark projectile per batch will hit the target. Pierce is a behaviour of projectiles that enables them to pass through targets they hit, continuing along their original trajectory. Sacrifice Support. Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it. It does not grant a bonus to your. When that footage was recorded, extra projectiles just straight up added extra projectiles to each attack, which caused huge numbers of oddly flying projectiles. 98 seconds, 40. Some quick calculations: If RP support gem doesn't scale and stays at 70% less dmg for returning proj, and you give up one 30% more dmg support for RP: (1 + 0. Vengeant Cascade passive (for attack projectiles)This means Point Blank on Molten Strike and 0% increased AoE would be an average increase of about 43% more damage, at always at least 30% more damage. Returning Projectiles Support is not implemented properly in PoB. Darkscorn 3. This means that if you had pierce, fork, and chain supporting the. Basically, when your projectiles hit a wall, they return. When it collides with something it will shatter,. Its possible that deadeye node that chains on ground hit would fall under the same conditions. Recombinators WILL be back. if you have it linked to two skills Frenzy>Ice shot> Manaforged arrows (just using frenzy/ice shot as examples) it'll cast in order: Frenzy then next trigger casts Ice Shot. With hydrosphere from my understanding, extra projectiles can chain back through it introducing a shotgun effect. Returning Projectiles: Supports Projectile Skills. So 26% of main skills have projectile tag vs 50% of builds having projectile tag. 1. The Fireball projectiles trigger and randomly fly outwards. It’s too early to say anything at the moment. While GMP's projectiles fan out from the main projectile, Greater Volley's projectiles shoot out parallel to the main projectile, and originate from points on either. Regex. Molten Strike + Returning projectiles league start. Projectile Speed: 2250 Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Projectiles with a single pierce - The projectile can pass through a single target and hit another behind them, returning to hit the primary target a second time. -----Stream and social media-----Streaming daily at 11:00 am U. Whereas in an open area like Sirus arena, the projectile returns in a short time. ; Duration: Spark duration determines how long spark projectiles will persist, and is increased by both skill duration passives and support. This support makes projectiles return to you, getting double hits on enemies, and gives you maximum distance damage from Far Shot. Another good possibility is Shattering Steel or Splitting steel. Attack Speed: 50% of base. lets say your tooltip says 1000 dps and your damage source is physical damage only. This happens the same with skills like Spectral Throw, which, even though the projectiles return to you and end up right next to you on the return, end up doing less damage on the return. Returning "works" according to PoE's mechanics, it's just not particularly useful on Ball Lightning unless you can push an enemy against a wall at the exact distance that the returning projectile will get extra hits. Return is the only projectile mechanic that can shotgun, as all returning projectiles are essentially treated as having come from a target. The only thing that could justify nimis in this particular case is the mark so amount of returning projectiles will be bigger than initial shot was, so might be not that stupid. Vast majority of people playing it are using chain from deadeye. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. Level 20. For chain I figured it's kinda useless because a single chain won't help clearing, and investing in more chain means projectile will take longer to return which is kinda bad, and using pierce will worsen this situation as well. With the changes you are making to returning projectiles, leaving Vengeant Cascade with a 100% chance for projectiles to return is like giving every attack build a free Nimis ring. Every lightning trap already invests in pierce. This is not even factoring in its utility for map clear and QOL. Quality 20. Item Limit Radius Stats; Volley Fire Volley Fire Viridian Jewel Limited to: 1 Radius: Medium (7-10)% increased Projectile Damage With at least 40 Dexterity in Radius, Barrage fires an additional 6 projectiles simultaneously on the first and final attacks Lioneye's men stood at the walls, eyeing the savages that walked the beach below. Returning projectiles can hit the same enemy a second time, yes. This damage comes from some complex interactions that are not handled in the in-game tooltip or by tools like Path of Building (PoB). Returning Projectiles Support. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Cons: Single Target: While the build offers solid Farming Poe Currency clear speed, its single-target damage might not be as potent as specialized bossing builds. Cost: 5–7 Mana. When using Ice Spear or Ball Lightning with the Weapon Tree mod, the projectiles will return when they either hit a wall or reach the maximum projectile distance. 1Recipes. Now it just returns to you for a distance that depends on proj speed. Anomalous Returning Projectiles Support Anomalous Returning Projectiles Support is a new Dexterity Support Gem. PoE Nimis: what it is. Requires a Dagger or Claw. Return Projectiles don't work with ball lightning even though tooltip says they do. As for PoBs, you can start with Tatiantel2's PoBs for the totem variant. Venom GyreAttack, Projectile, ChaosLevel: (1-20)Cost: (5-7) ManaAttack Speed: 120% of baseAttack Damage: (125-165)% of baseEffectiveness of Added Damage: (125-165)%Requires Level 12Fires a returning projectile that can be caught. 38 seconds to kill mino, 40. Projectiles from Supported Skills have (19-20)% chance to Return to you an additional Time.